Crime and Punishment

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Re: Crime and Punishment

Post by Phoenix »

Waffa wrote:
2019-07-08, 23:01
Is it crim for someone to promote/exchibit symbolism, language or matrial that some other players consider against their values.
There is great amount of opposites from feminists to communists to satanists to expedishionists to zoofilia to necrofilia ... even the different sections of science, sport and meateaters,millitarists etc... nearly all them have extreme opposites and among themself extrem promoters of somethingthat many other groups will not talorate, will not like...

I would ofcourse make psychdellics mandatory if any serious debate comesbut this is just me.
It is impossible to ban any part of the planetary consciousness field, so "Refusing access to the Game" is a theoretical punishment. The Characters also do not have a 1:1 relation to physical bodies.

It is impossible to ban any video, image, audio, word, symbol, because they exist. Any means any.

In practice, for a crime to occur, there must be someone who is offended. Then the judicial process will begin. If needed, it will go all the way for me to decide.

Currently, people are offended for fake reasons (in an attempt to curtail free speech, especially free speech of truth, exposing the System's lies). Obviously this kind of action does not lead anywhere. Speech is free. But if someone offends you and you cannot reasonably evade him (ie. he ignores your warnings, comes to where you live to harass you, etc), then judgment will come swiftly.

Psychedelics are part of many people's path, but nothing should be made mandatory.
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Re: Crime and Punishment

Post by Phoenix »

antony wrote:
2019-07-09, 5:06
Ecclesiastes 8:11, "When the sentence for a crime is not quickly carried out, people's hearts are filled with schemes to do wrong."
This we will remedy with our Emergency messaging feature, which allows any grievance to be settled the same day, often in just 30 minutes or so. Imagine that all the parties of the argument, witnesses and judges to be in the same room. Because they are. (Flashes his iPhone.)

"Schemes to do wrong" will therefore become unprofitable. You scheme for 5 months and get busted in 5 minutes. No point...

I recently obtained ruling for a fraud that was committed against me in 2010. It took 9 years to receive the ruling, during which time the fraud continued towards other people. We channel this frustration energy to profitable ends.
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Re: Crime and Punishment

Post by Phoenix »

snow_angel wrote:
2019-07-09, 16:24
In guiding behavior, rewards for goodness are generally better than punishments. This is due to the effect of "whatever you measure, increases". Or "whatever you focus your attention on, will grow". So if we as a community focus on negative actions, they will be what everyone learns about. It is more useful, considering individual development and the development of societies, to focus on whatever works.

It is often so that people's capacity to imagine some other activity that they are currently doing, limits their capability the most. So even suggesting an alternative, more fruitful and less damaging way to go about attaining whatever goal they are in fact trying to attain, will be a form of guidance that respects whatever they are trying, as well as recognizes their shortcoming in understanding or in capability to choose a wise action. I hope we aim for a wisdom-based society where everyone is first guided, and only in cases where the aim is actually negative, an actual punishment occurs.

This is most useful strategy in child rearing as well, and even research nowadays supports it.

It should be recognized that we tend to deal the hand that we were given, if we have not healed our own prior experience. To start being a less damaging an a more positively affecting member of a society, we have to heal our past as well. Generating more damage to already damaged individuals does not help them heal. Therefore punishment is only an utmost measure, a way to protect a society from further damage by restricting an individual. Prisons are full of people who were damaged by their childhood, often severely traumatized. Lets not add to that damage.
Agree on every count.

It is true that the thread started in a backward way - punishment first. It just felt relevant to disclose what scope our judicial system has. Everybody must follow it. But at the same time it is based on the natural law, which anyway is applicable regardless of society. (In fact, only a much perverted society such as ours [the System's], can do away with the natural law, to the detriment of its people of course.)

I am not sentencing anyone to prison (physical punishment) for tax evasion (virtual crime). It is not right. Fines are the way to go.

Likewise if you detain people (physical crime), you do not walk away with fines (virtual punishment). You are liable to be punished physically yourself.

How is physical punishment applicable to a virtual game?

It is not. Therefore, GMDL8 must be taken seriously.
Phoenix wrote:
2019-06-07, 11:10
8. Disturbing Interference (DI) with the Game and its Players, in any matter related to the Game and its conduct, by anyone, is forbidden.
One can avoid physical punishment easily: Just do not disturb (harass, threaten, detain, use violence to) others when they play the Game.

They are untouchable. They don't bother you, you don't bother them.

And everyone plays the Game.

So you should stop disturbing others. Everyone is untouchable, except when they like it.

I enjoy cuddling :P You don't enjoy disturbing me :evil:
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Re: Crime and Punishment

Post by Phoenix »

Please add the recent workshop audio here, YG.
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Re: Crime and Punishment

Post by seonsakke »

The Dragon on Crime and Punishment.



Crime and punishment

0:00 This is a game in the virtual domain

0:15 We are living in a computer simulation

0:35 We have a certain amount of character points

0:59 Freud

1:34 In the kingdom we help people to realize to play the game and fulfill the quests

2:06 It is all a fractal

2:22 Punishments in the game since its inception

2:40 Lowest level of punishment - example of misuse of funds for investing

3:24 Settlement

3:50 What is The Rule?

[From game master decision log]

4:40 It starts with a decision to set it up

4:59 Number 8, disturbing interference

5:40 You should n disturb anybody playing the game

6:10 How to settle disagreements

6:20 Resolving conflict in a family

[Consulting Crime and Punishment thread in Administration]

7:27 Relevant principle: a virtual game has virtual punishments

8:10 Committing a crime in the game (such as theft)

8:53 To make it less interesting to commit fraud

9:16 Lashes

9:36 Stripping of an honor

10:17 Starting a quest vs completing late

10:50 Prince of Crypto Kingdom Quest

11:22 Valta (VAL) stays with you, even if you lose an honor

12:10 Two ways to see this

12:35 Example of Lieutenant Colonel kicked out of Spec Ops.

13:20 Stripping level and nobility (not current anymore)

[Discussion]

14:55 The kingdom is about everybody doing what they want

15:55 Stripping of nobility is not possible

16:38 The reason for taking these things away is ...

17:02 Building more algorithmic trust in the currency

17:24 Stripping of character ID (comp. Banishment)

18:30 Example of Harakiri

19:10 Reminder: virtual punishments

19:30 People with evil intentions most likely have multiple accounts

20:14 Only one rule: disturbing interference

20:36 A scheme in the game

21:50 When something truly evil happens

22:30 Some crimes can’t be punished by a fine

22:55 Example of insulting the wife of His Grace.

24:00 What happens outside the game not important

24:20 Stripping a high noble of character ID

25:00 Deliberation needed before passing judgment

25:37 To punish, decide if you want to make him your enemy or friend (Machiavelli, Sun Tzu)

26:28 Is there an enemy of the game?

26:50 The punishments enforce the wellbeing and oneness of and the best of everybody (including the person punished l)

27:25 Outlawing (no access to the game)

28:02 Philosophical and practical reasons for not outlawing anybody

28:33 Ultimate punishment: Curse.
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