Comprehensive KINGLI guide to Gameplay

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Comprehensive KINGLI guide to Gameplay

Post by Phoenix »

28DW133 (30.11.2019): Guide updated with recent developments.
28DW10 (25.11.2019): Guide updated with recent developments. Figures from this date.
23DW40: Kingli is launched. Please read the announcement.

Image


Welcome to use Kingli Platform, the software of Kingdom of the Dragon, to manage your GLI (Global Ledger Infrastructure) assets, award REPutation, gain weekly allowance, communicate intuitively and powerfully with anyone, and play the captivating Crypto Kingdom v.5.0 - Inheritance online computer game that lets you do anything you want in any scale, breaking the barriers between game and reality.

KINGLI is being developed so that new features and fixes happen daily. Its backend is functional but frontend is still messy. Displaying information in an easy-to-understand way is not yet there in either KINGLI or GAMEDB. Imaging ability is required.



_________________G U I D E B O O K________________________



1. LOG IN


LOG IN using your CharID and Password HERE (https://kingli.levels.fi/welcome).


2. SIGN UP


SIGN UP requires that a CharID is used to create an Account, and the Incorporation fee is paid. This can only be initiated by an existing account, who in the process becomes the Parent of the new account. Many of the current players will happily open an account for you.

25.11.2019: 1 BTC = 38,000,000 GLI ; 1 GLI = 0.000153 EUR
CharID's initially cost 1,000,000 GLI (aftermarket ID's may be more expensive).
Incorporation fee is now 1,000,000 GLI.

The creation of Account is expensive because we want to keep the user base quality very high and discourage creation of inactive accounts. At the moment we have only 95 Accounts. Our market cap is 1.47M EUR, which is 15,500 EUR/user. In comparison with other financial platforms, we rank behind Eurosystem (25,000 EUR/user) but above Bitcoin (4,000 EUR/user).

Signing up is a permanent and non-refundable feature. Giving or selling an account, having one account represent or in use by multiple people or same person controlling multiple accounts, having an account to represent a legal entity, or no entity at all, everything is allowed. Accounts cannot be destroyed, but they can be emptied and/or abandoned if needed.


3. ACCOUNT TYPES


Character (Char) means the Account in the Platform. The fixed and unchangeable thing in the Character is its CharID, that is used in the login and in-game referencing. Everything else may be changed but CharID cannot. "Changing" it means that all else, including your name, reputation, money and assets, are sent to another ID.

Currently we offer 3 account types. Account types with more trust and verification will be enabled later:

Account (A) - All features, no verification

Player Character (PC) - All features, "the user identifies with a natural person (self-tag)" (no govt id, although in practice most of these are known people)

Kingli Corporation (KC) - All features, "In-game corporation that must submit Articles of Association to the Administration", these may be securitised and legally owned by other Accounts.

Honor Roll of the Kingdom is the list of the Highest Characters.

Read philosophy behind Character and CharID.

Read about choosing your name and title.

Read about Kingli Corporations (ADD LINK).


4. REPUTATION (REP)


Reputation, REP is a central game concept. Currently, 163,137,626 REP is owned by the 96 characters.

Reputation has 3 main benefits:

1. It determines Level (through the simple function LEVEL = FLOOR(LOG10(REP)*8-8); which in turn gives status and standing, better visibility and may automatically entitle the player to features and places that the other players are hosting "VIP to parties".

2. It allows the awarding of REP to others, to recognise and incentivise other players to do stuff according to your wishes and vision:
- inspired you
- legacy world achievements
- new characters in the Kingdom
- you have worked with
- who have worked hard
- have upheld the Kingdom in energetic planes
- played the game/Game
- participation in activities
- legacy financial support (do not sell REP though!)

80% of the new REP that is created at a weekly growth rate of about 7%, is awarded by the players.
20% is awarded by the Game (Platform).

3. It acts as the basis for new money (GLI) generation. All owners of REP receive a weekly allowance of new money. All new money is created to the owners of REP.

REP once earned, cannot be sold. It can only be reduced by the awarder taking it back (to the amount that he has awarded, at max). This has never happened, and it is intended to be a last-resort governance option.


5. GLI (GLOBAL LEDGER INFRASTRUCTURE), THE IN-GAME CURRENCY


5.1 FINANCIAL STATISTICS AND TECHNICAL DETAILS

Ticker: GLI
Name: GLI (pron. "glee")
Market capitalisation: 1.47M EUR
Price: 0.000153 EUR/GLI
Circulating supply: 9,329,075,021 GLI

GLI is a centrally-managed and hosted currency, currently residing in an open source SQL database with public data. Its blockchain implementation is expected in 4-8 months. After this development, the ledger would be distributed and trustless, and the Kingli ecosystem with its powerful features would be 100% backed with currency in blockchain.


5.2 CREATION

GLI is created in a distributed way to all Kingli Platform users. It is also used as the pricing currency in Kingli exchange (the In-Game items exchange).

GLI is created weekly as a dividend of REP. This is called Weekly Allowance. The allowance amount is decided by the Gamemaster, and it has fluctuated (during the time of the past 11 weeks, 17-27DW) between 2-3 GLI/REP. This has added between 4-6% to the monetary base.


5.3 VALUE AND EXCHANGE RATE

GLI value floats freely, so it is possible to gain and lose by investing in it, just like into any coin.

Image


5.4 GLI/BTC FIXING

Twice a week (every w6 and w90 (Monday and Thursday)) there is a Fixing procedure to find the GLI/BTC exchange rate. This has historically been the predominant way to trade in GLI. It is only available with BTC, so we developed the following option to accommodate EUR.


5.5 HOW TO GET GLI

The Liquidity Program allows traditional investors to purchase GLI effortlessly with EUR bank transfer or cash. 0.4M EUR remaining.

The usual way to get GLI is to enter in the game, and play it. You will get streams of GLI accruing to your account fast.

You can also get GLI by making someone send it to your account. Just like with any currency. The information about which accounts hold GLI is public (just the beneficial owners of the accounts are hidden, same as with Bitcoin.

You cannot buy GLI from Kingli "itself", because Kingli is just a platform. There is no company. GLI can only obtained from aftermarket (again same as with BTC).


6. TIME


We use uniform time for everyone, it is called Dragon Time. The format is 28DW11.23. 28 is here the week number, the weeks began in May, 2019. The part following DW ("Dragon Week") is the hours elapsed since the beginning of week. Decimals are 1/100, hence ".23" means .23*(60 minutes), here: 14 minutes.

28DW54.23 in Estonian time (UTC+2 currently) is Sunday 25.11., 13:14.

Of course, local times are in wide use despite the confusion resulting from timezones.


7. SOME FEATURES OF THE KINGLI ECOSYSTEM


Inside the Kingli Platform, there exist opportunities to leverage your assets:

[Coming in 3...7 weeks] The ingame institution The Most Ancient and Worshipful Association of Mathematical Wizardry (short: Bet, ID13) offers bullet deposits in foreign currencies with variable emission price and free aftermarket. These expire every 10 weeks (40DW, 50DW, ..., 100DW). Historically their IRR/APR (payback rate calculated from the market price and expiry date) has been 300%+ (item: BBLOAN50 expiring in 50DW.)

These are essentially a play between you and the other market participants about how fast the Kingdom market cap grows. If you expect it to grow faster than what the others do, you should not buy these, because merely by holding GLI, you get a better return. If on the other hand, you want to lock in a better rate than you believe you can get by holding GLI, you will get a risk free fixed return by buying these.

This is a very lucrative play for those who have difficulty understanding our growth dynamics, but understand what it means to invest 0.5000 to get double (1.0000) back in 20 weeks. Because GLI is pegged to EUR, there is no currency risk, only the platform risk and the issuer risk.

Almost all game Items are tradable, and investor-minded people will find endless opportunities buying, selling, trading, dealing and market making those. The game also has internal stock market (and actually everything that the outside world has, just tba).


8. UPCOMING FEATURES


Our vision with KINGLI is to build the Global Ledger, a digital platform that "allows you to do everything that you want to get done". It is designed to be used in the post-control world where Freedom reigns. (See vision materials: the World is transformed from control to freedom, scarcity to abundance and separation to unity, the process is called eg. Shift and Awakening.) This ledger is operative already in voluntary basis and some of its features are ready.

1. Voluntarist access. An account can represent anything. There is no limitation how many players may use one account, or how many accounts per player, or whether player is identified as a human or as anything. (BTC has the same principle by not forcing identity between users and addresses.)

2. Strong identity between Account and Number (voluntary). You can choose your account number to be meaningful to you, and best numbers and those with a small amount of digits are energetically loaded and desirable. (Unincorporated numbers can even be bought in the marketplace before starting them.)

3. Sovereignty. User defines all permissions. Nobody can take from you, even give to you, communicate with you etc. except under the conditions you set.

4. Reputation in Blockchain. We do not presently use actual blockchain technology, but the feature is already there. 80% of the new reputation is created from user to user, in AWARD transactions. 20% is administered by the game automatically.

5. Open source. We are proud of the simplicity of our code and believe information is free (no patents or IPR).

6. Open data. All data that is handled by KINGLI (except passwd management of course) is available for view. If you have secrets, use other coins or platforms. (Many of them lie to you anyway about secrets, use encryption, don't use compromised encryption, fear system, - -). Use KINGLI. You have nothing to hide, and the world we bring is a world where people live their own lives and -gaf. Control no more.

7. Global communication platform. Way to message/audio/video with anyone or any combination. GLI is used in inventive ways to guard access. You can set a price for incoming communication so powerfully that when you don't want to be disturbed, you won't be. When you have a slot to coordinate with your friends or associates, you will get a recommendation that they'd like to talk to you. It will work seamlessly - GLI is energy that flows automatically in the background doing all this for you, and it did not cost anything, we created it.

8. Access all knowledge via URL/people search. In addition to an Internet search engine, we will implement a way to ask a question, and get a list of the top experts in the world to answer it for you (with their contact info and price).

9. Organising tools. You set the mission, and the whole universe conspires to fulfil it for you in many more ways than previously imaginable. Simply put, you can pay GLI to get anything done without moving your ass. ("Throne experience" for the initiated.)

10. Registry for ownership. Ownership redesigned. Information, code and data are open source. Ledger content (tokens and virtual items) are scarce by design. Places (Rooms, Houses, Outdoor Spaces) can be owned with many more ways and flexibility than before. Titles to vehicles and equipment managed, traded and transferred same as virtual items.

11. Built-in car/equipment sharing (GLI powered). Rental/airbnb/microrental of places.

12. Microemployment tool allows people to be contracted for assignments even per second, all over the consciousness field (Earth).

13. Complete location tracking, which can be done automatically (GPS), manually (set location) or switch off, integrated to the other features.

14. Marketplace for everything, nuff said.

15. Documents, Agreements and Rulings creation and storage. Completely rethought simplified files system to serve the global community.

16. Crypto Kingdom 5.0 Inheritance - an immersive MMO RPG scalable from managing your beans to ruling over cities. This can be played directly from the CLI for power users, eye candy will be developed for the others.

17. CK5 sub-games/apps. API allows an unlimited sandbox for 3rd party developers to add content to the game as new modules, UI or in-game content.


9. THE COMMAND LINE


Kingli deals with simplified/archetypal concepts with only main features. Therefore it is very simple, but can appear hard to understand to a mind who is used to seeing world as a mess. To understand KINGLI, how it serves you, you only need to know the following:

1. CHARACTER is an account: someone has access to it and uses it for their purposes such as getting things done or manage assets.

2. ITEM is anything you can own in the virtual world: money (GLI) or other currencies, virtual or representative items, shares, titles, rights or obligations. Also points such as REPutation, are technically implemented as Items. (This is because there is nothing except Characters and Items! If some thing is not an account to be logged in, it is an item. Powerful. Read it again.)

3. When you want Kingli to do something for you, just think of what action you want to do, to what item and how many of them, and who is involved. Then find the COMMAND for it, they are in English. Characters and Items both have ID, which you must know or can search. They only require the minimum information, for instance:

If you want to offer to buy up to 12 "bread" for 0.2 GLI apiece:
BUY BRE 12 0.2

To give a birthday gift, a DMC1E coin to your friend Waffa (CharID 16):
GIVE DMC1E 1 16[Happy birthday!]

Burn your old brown coat:
CONSUME WOS-G 1[It was old]

There will be other interfaces to effect same results later, but the Power Users who Rule the World, will happily use this, because it allows getting done the most, with the least amount of time. CLI is very simple to use when you get used to it. MS-DOS and UNIX used command line.


10. FULL CLI COMMANDS LIST


SEND amount recipient (eg. "SEND 1000 27", this command equals "GIVE GLI 1000 27")

Gives amount of GLI to recipient. Your GLI is correspondingly reduced. The standard way to send value!

AWARD amount recipient (eg. "AWARD 1000 27")

Gives amount of REP to recipient. Your NREP quota is reduced by the amount. The standard way to award REPutation!

BUY item_id max_quantity max_price (eg. "BUY CAN 100 0.5")

Places a BUY order for the specified item, quantity and price. The order is in force until canceled or filled. It may be filled also partially, in which case the remainder stays in the marketplace. If there is an existing SELL order at a lower price than your new BUY order, the order fills immediately at the lower price, so you get it cheaper than you wanted. More than you want you will never have to pay, because then your order just stays there.

SELL item_id max_quantity min_price (eg. "SELL CAN 50 1")

Places a SELL order for the specified item, quantity and price. The order is in force until canceled or filled. It may be filled also partially, in which case the remainder stays in the marketplace. If there is an existing BUY order at a higher price than your new SELL order, the order fills immediately at the higher price, so you get a better price than you wanted. A worse price you can never get, because then your order just stays there.

CONSUME item_id quantity (eg. "CONSUME CAN 1")

Use this to get rid of items. If you consume them, they are deleted from you. This may have in-game benefits eg. consuming CAN gives wisdom. Or you may do it for practical or magical reasons.


The other commands below will be expanded when they are available:

AS character [COMMAND parameters]

Use this if you want to do something as a downline character of yours. The commands is executed "in the name" of that character. This only works for downline characters (the ones that have you as Parent).


", 'buysell' => "BUYSELL item_id max_quantity max_price sell_price
", 'sellbuy' => "SELLBUY item_id max_quantity min_price buy_price
", 'dividend' => "DIVIDEND recipient_item_id dividend_item_id amount ADMIN
", 'transfer' => "TRANSFER item_id quantity giver recipient ADMIN
", 'give' => "GIVE item_id quantity recipient
", 'promote' => "PROMOTE item_id percentage_promoted promoted_to ADMIN
", 'spoil' => "SPOIL item_id_or_item_type_id percentage_spoiled ADMIN
", 'create' => "CREATE item_id amount recipient ADMIN
", 'tax' => "TAX taxed_item_id amount recipient ADMIN
", 'cancelask' => "CANCELASK item_id max_quantity min_price
", 'cancelbid' => "CANCELBID item_id max_quantity max_price
", 'new' => "NEW new_item_id[param=value, param=value_with_value] ADMIN
", 'sweep' => "SWEEP sender_char_id receiver_char_id ADMIN
", 'cancelall' => "CANCELALL item_id or
CANCELALL ALLXXX (will cancel all existing bids/asks)
", 'decorate' => "DECORATE char_id decoration_id year ADMIN
", 'removechar' => "REMOVECHAR char_id ADMIN
", 'cancelbids' => "CANCELBIDS item_id char_id ADMIN
", 'cancelasks' => "CANCELASKS item_id char_id ADMIN
", 'owns' => "OWNS item_id
", 'whois' => "WHOIS char_id
", 'dump' => "DUMP item_id amount first_price last_price decrease_per_hour
", 'catch' => "CATCH item_id amount first_price last_price increase_per_hour


11. KINGLI PLATFORM USER GUIDE
This section to be added.


12. TOOLS FOR THE KINGDOM AND GLI ECONOMY IN GAMEDB
(outdated; update soon)

WAC (Workgroup Availability Calendar) for workflow management

GP (Growth Projections) see how we have grown and how ahead/behind schedule

TIME (Dragon Time) Converter between Dragon Time and legacy timezones

FIX (BTC/GLI Fixings) Details of Fixing events



Q & A

HOW TO GET HELP
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Re: Comprehensive KINGLI guide to Gameplay

Post by Phoenix »

28DW10: OP is updated, so reading the rest of the thread refers to the old version and is anyway not needed.


Heya! Took me a good 5 hours to write this fucker from scratch. And even now, it hardly contains any of what the title says - instructions about how to use the Platform. Now, please, read it, and anything you don't understand, just tell me. DO NOT HESITATE. Show me what needs to be discussed, polished, changed, removed!

I can't WAIT to have the button awarding you GLI at the second you do something that is valuable towards this project. Now you just have to believe that all contributions are awarded with REP, at once we get this open!! :)
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Re: Comprehensive KINGLI guide to Gameplay

Post by Syksy »

For those of us who played CK, could you elaborate a bit on what are the key differences between CK and KotD (or KINGLI) implementations?

Reading through this and glancing at the landing page of KotD, without having access to the game yet, I only see one difference, which would be the monetary base (with the state saved in a central repository):
- In CK it was M:XMR fixed ratio (at least during "old, stable" CK that I mainly think of)
- In KotD it is a currency that is generated weekly based on game's success and allocated to characters (somewhat?) proportional to their REP

There was a familiar person asking of KotD few days ago in CK IRC, asking what's the new deal. He was mainly interested in if the CK balances would be transferred over to KotD (the first question which often pops up with people of CK background). It'd be easier to answer those people who wander around every once in a while if I (or e.g. Loaf) can convey to them clearly and succinctly how KotD differs from CK. They are rarely interested in ideological or spiritual aspects, more of the underlying implementation and/or mechanics. This particular individual was no longer interested when he heard it was a centralized database. Usually the people are of crypto background and perhaps of a mindset somewhat similar to mine.

If it helps I could write some sort of "cheat sheet" for "CK vs. KotD lookup", as I was quite well versed in the old platform. People can be then referred to this document.
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Re: Comprehensive KINGLI guide to Gameplay

Post by Phoenix »

Kingli will be released when it makes sense. Can be any day. Until that, let's take it easy... nothing's going to break, and we anyway need to energetically assimilate the new number of 70 Characters.

I have also received such much vision that down-to-earth things such as UI specifications, have suffered. ;)

Yeah, I've been working a lot, and the weekend is going to be more chill. :thumbup:
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Re: Comprehensive KINGLI guide to Gameplay

Post by Orchestrator »

Phoenix wrote:
2019-10-16, 5:34
You cannot buy GLI from Kingli
This needs clarification. You said here:
Usual way to get GLI is to enter in the game, and play it. You will get streams of GLI accruing to your account fast.

I understand that fixings are a way that people who are avilable on your schedule can exchange (and this works just fine for the workgroup).
But as we add more people...
are you saying that we will not allow people to Convert their legacy money / crypto into GLI? This seems to greatly hamper our growth potential. If you're saying this as a disclaimer of sorts that's understandable... perhaps the disclaimer you're looking for "Gli is not a currency, it is a virtual item that can be exchanged for value"
As [mention]seonsakke[/mention] mentioned on the FB group, allowing people to use their legacy money to buy GLI seems like a very important feature. Please explain.
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Re: Comprehensive KINGLI guide to Gameplay

Post by Phoenix »

Orchestrator wrote:
2019-10-17, 19:50
Phoenix wrote:
2019-10-16, 5:34
You cannot buy GLI from Kingli
This needs clarification. You said here:
Usual way to get GLI is to enter in the game, and play it. You will get streams of GLI accruing to your account fast.

I understand that fixings are a way that people who are avilable on your schedule can exchange (and this works just fine for the workgroup).
But as we add more people...
are you saying that we will not allow people to Convert their legacy money / crypto into GLI? This seems to greatly hamper our growth potential. If you're saying this as a disclaimer of sorts that's understandable... perhaps the disclaimer you're looking for "Gli is not a currency, it is a virtual item that can be exchanged for value"
As @seonsakke mentioned on the FB group, allowing people to use their legacy money to buy GLI seems like a very important feature. Please explain.
Thanks! What I wanted to say was:

"The Kingli Platform is a platform only. Similar to "You cannot buy Bitcoin from Bitcoin", there is no central place that the Platform itself would host, which sells GLI to you. Several users have set up exchange points (here, here and here (links)) that serve you."
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Re: Comprehensive KINGLI guide to Gameplay

Post by Phoenix »

CConnected wrote:
2019-10-16, 13:32
Character (Char) means the Account in the Platform. The fixed and unchangeable thing in the Character is its CharID, that is used in the login and in-game referencing. Everything else may be changed but CharID cannot. ("Changing" it means that all else, including your name, reputation, money and assets, are sent to another ID.)
This changing the CharID one is able to ship his Reputation over too ?
If we don't allow this people will second-guess before they do things that damage their reputation in ways that a CharID change is needed to force.

I wouldn't suggest that, only the NREP the char has.

Just cases where people enter, get a CharID and then later on, when more active, find their numerology suitable new CharID. I would allow change of CharID in those cases if they are asked in a nice, proper way.

If we allow transferring of reputation, I see possibility for criminal-conduct and taking advantage of someone.

Dunno just a little light popped up, could be irrelevant. Hopefully is :roll: :lol:

All in all wonderful walkthrough !!

Give 111,111 NREP 1
The seemingly small thing of transferring reputation between characters, is actually very important in my conceptual understanding:

The authority to decide if it is allowable in a certain situation, can not be vested easily, so that people would retain their trust that REP has anything to do with trust, for the reasons you mentioned.

For now, we want to be flexible: Just tell me, and sensible requests may be granted.

The principle is: The ID is the Character. You are not. You are the Player. REP accrues to a Character. Items can be transferred, REP will not.
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Re: Comprehensive KINGLI guide to Gameplay

Post by Phoenix »

Syksy wrote:
2019-10-16, 12:54
For those of us who played CK, could you elaborate a bit on what are the key differences between CK4 and KotD (or KINGLI) implementations?

- In KotD it is a currency that is generated weekly based on game's success and allocated to characters (somewhat?) proportional to their REP
DB backend logic is the same. UI in the CLI versions is the same.

Conceptual key differences:
- GLI currency created by the Platform, new value distributed 50/50 between "the community" and "investors" (between holders of REP, and holders of GLI, which both are the same people). The community share is called Weekly Allowance and is paid as a dividend to REP points, so that the holder of 1M REP gets 10x that the holder of 100k REP. The investor share comes through appreciation of GLI relative to other currencies (this is new and was recently changed)

- REP is the basis of status/levels, weekly allowance, and giving of new REP (all of which were the GM/King domain in CK4, so governance is radically different, even if the DragonTeam now retains the majority stake, that is planned to reduce fast)
- Currently Kingli has no virtual land/buildings game that CK4 had, but most likely will have soon
- Other features will be launched on top of Kingli that CK4 never had.
There was a familiar person asking of KotD few days ago in CK IRC, asking what's the new deal. He was mainly interested in if the CK balances would be transferred over to KotD (the first question which often pops up with people of CK background). It'd be easier to answer those people who wander around every once in a while if I (or e.g. Loaf) can convey to them clearly and succinctly how KotD differs from CK. They are rarely interested in ideological or spiritual aspects, more of the underlying implementation and/or mechanics. This particular individual was no longer interested when he heard it was a centralized database. Usually the people are of crypto background and perhaps of a mindset somewhat similar to mine.
Thank you.
If it helps I could write some sort of "cheat sheet" for "CK vs. KotD lookup", as I was quite well versed in the old platform. People can be then referred to this document.
Yes please I'd gladly take both you and [mention]HSF Loaf[/mention] to the mastermind team to create CK5 on top of Kingli. My plan is to launch it in 3-7 weeks. Active participation in the design, by at least a few CK4 players is mandatory, so that we get the result we want.
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Re: Comprehensive KINGLI guide to Gameplay

Post by Waffa »

This is proper good development,
Even if just a dawn cosept markers between what let ideas sink in.

No worry, is public

And just for having above highest bameset "kingli" it does make more good already then most other developments of many mayor newkinds combined

African and asian education calsses also after we able tonset up clases for manual education (as it would be against human rigjts not to knlw at least that) for fins and siberian and iranian best friend honor nations they ..and they as 2 can alsonsay about 1..

So alright, this was my signatoure to it,
Rest will work on it as human, Uou haveto be a Moyzart kind of level lr higher Creator to come up with all that and able to get that on time in post and cirrect writing for easy tonunderstNd who wish and can (not all can be or coild be allowed for many different reasons and limltations of occosional related to..

So honor for who produce this kind of power for DR,
To posts in hundredsbof pages pwr ywar and sensible,more then sensible and at times above apocolyptic in a way, so yea, who is smart saves that all good in net,showing situation tops various directions...will have good use in long future to hve past proofs, too easy tonhave good benafitnfor that in future,once data is alo saved and owerworked wirmtjmhblinked meanings

For tune for the Manual if someones want to imagine what kind of Youth will be related to this product, who kinds run the game

For is this kind of dimension Ok doc?

//post will be fixed by Order soon, as can
//approved by margus
.:.
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Re: Comprehensive KINGLI guide to Gameplay

Post by Phoenix »

Waffa wrote:
2019-10-20, 0:29
//post will be fixed by Order soon, as can
//approved by margus
Info to the readers. Waffa and Margus inhabit the same body.
The Phoenix
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